1000 Pts - Orks - Lighting Wagon Raiderz 1000

Name # Grp WS BS S T Wo I A Ld Save Cost
HQ: Warboss (1#, 113 Pts)
  Warboss 1 HQ 5 2 5 4 3 4 4+1/5+1 9/10 3+ 113
Independant character; Move through cover; Skilled rider; Choppa (x1); Bionik Arm; Kombi Weapon: Shoota/Skorcha; Big Horns/Iron Gob; Bionik Bonce; 'Eavy Armour: 4+ Armor Save (C:O p35); KJ: Blasta; KJ: More Dakka; KJ: Shootier; Bionik Arm
    Big Horns/Iron Gob 1 Increases leadership of Nob or Warboss while leading a mob (C:O p34) [6]
    Bionik Bonce 1 +1 Armor Save. (C:O p34) [10]
    'Eavy Armour 1 4+ Armor Save (C:O p35) [8]
    Kustom Job: Blasta 1 AP3 at 12", AP2 at 6" Gets hot (C:O p35) [3]
    Kustom Job: More Dakka 1 Makes Shoota or Slugga Assault 2 (C:O p35) [4]
    Kustom Job: Shootier 1 Makes shoota or slugga S5 (C:O p35) [2]
Troops: Gretchin (31#, 128 Pts)
  Gretchin 30 Troops 2 2 2 2 1 2 1 5 - 128
Gretchin mobz have special moral rules (C:O p6); Provide a 5+ cover save for units behind them (C:O p13); Ork units in the same terrain as grotz re-roll difficult terrain checks (C:O p13); Can be used to clear mine fields. (C:O p13);; Grot Blasta
    Slaver 1 4 2 3 4 1 2 2 7 3+ [38]
Choppa (x1); Frag Stikkbombz; Tankbusta Bombz; Grabba Stik; Bionik Bonce; 'Eavy Armour: 4+ Armor Save (C:O p35)
      Frag Stikkbombz 1 Fight simultaneously with troops in cover (exceptions apply p39 WH40K) [1]
      Tankbusta Bombz 1 AP Str 6 + (D6 x 2) (C:O p36) [3]
      Bionik Bonce 1 +1 Armor Save. (C:O p34) [10]
      'Eavy Armour 1 4+ Armor Save (C:O p35) [8]
Troops: Shoota Boyz (10#, 104 Pts)
  Shoota Boyz 10 Troops 4 2 3 4 1 2 2 7 6+ 104
Big Shoota (x3); Shoota (x7)
Troops: Slugga Boyz (10#, 114 Pts)
  Slugga Boyz 10 Troops 4 2 3 4 1 2 2/3 7 6+ 114
Choppa (x7); Slugga (x7); Big Shoota (x3)
Fast Attack: Trukk Boyz (6#, 96 Pts)
  Trukk Boyz 5 Fast 4 2 3 4 1 2 2 7 6+ 96
Bailing out (C:O p13); Burna; Shoota (x4); War Trukk
    War Trukk 1 Grp: BS: 2 FA: 10 SA: 10 RA: 10 [45]
Stat - Transport cap: 10
Fast ; Bolt on Big Shoota; Rokkit Launcha
Fast Attack: Warbike Squad (4#, 120 Pts)
  Warbike Squad 4 Fast 4 2 3 4/5 1 2 2 7 6+ 120
Psycoblastas (C:O p14); Immune to pinning or moral checks; Invunerable save; (C:O p14); Twin Linked Big Shootas (x4)
Heavy Support: Dreadnought (1#, 110 Pts)
  Dreadnought 1 Grp: Heavy WS: 4 BS: 2 St: 5/10 In: 2 At: 2/3 FA: 12 SA: 12 RA: 10 110
Vehicle is a Walker. (p60 and 72 WH40K); Dreadnought CCW; Mega Blasta; Dreadnought CCW; Mega Blasta; Armour Plates
    Dreadnought CCW 1 Doubles strength; Ignores armour save (C:O p15) [0]
    Dreadnought CCW 1 Doubles strength; Ignores armour save (C:O p15) [0]
    Armour Plates 1 Ignore hits on 6 (exceptions apply C:O p37) [10]
Heavy Support: Battlewagon (1#, 215 Pts)
  Battlewagon 1 Grp: Heavy BS: 2 FA: 13 SA: 12 RA: 10 215
Transport - may carry 20 models (including squigs, grots etc); Open topped; Tank; (C:O p16); Bolt on Big Shoota (x5); Skorcha (x1); Twin Linked Rokkit Launchas (x1); Kannon; Armour Plates; Grabba/Plank/Ram/Wrecker; Grot Riggers; Red Paint Job; Spikes'n Blades; Turbo Boosta
    Armour Plates 1 Ignore hits on 6 (exceptions apply C:O p37) [10]
    Grabba/Plank/Ram/Wrecker 1 Allows ork vehicles to attack other vehicles during the movement phase. (C:O p37) [5]
    Grot Riggers 1 Fixes immobilised vehicles (exceptions apply C:O p37) [2]
    Red Paint Job 1 Additional movement (C:O p37) [3]
    Spikes'n Blades 1 Enemy units that attack the vehicle suffer a str 3 hit. (exceptions apply C:O p37) [5]
    Turbo Boosta 1 Adds D6" to vehicles movement (additional circumstance apply C:O p37) [5]
Total Cost: 1000

Option Footnotes
Vehicle Upgrades
Armour Plates Ignore hits on 6 (exceptions apply C:O p37)
Grabba/Plank/Ram/Wrecker Allows ork vehicles to attack other vehicles during the movement phase. (C:O p37)
Grot Riggers Fixes immobilised vehicles (exceptions apply C:O p37)
Red Paint Job Additional movement (C:O p37)
Spikes'n Blades Enemy units that attack the vehicle suffer a str 3 hit. (exceptions apply C:O p37)
Turbo Boosta Adds D6" to vehicles movement (additional circumstance apply C:O p37)
Wargear
Big Horns/Iron Gob Increases leadership of Nob or Warboss while leading a mob (C:O p34)
Bionik Bonce +1 Armor Save. (C:O p34)
Weapons
Big Shoota 36" Range S5 AP5 Assault 3
Bionik Arm Automatic S4 I6 hit, counts as additional hand weapon (exceptions apply C:O p34)
Bolt on Big Shoota 36" Range S5 AP5 Assault 3
Burna Range: Template S4 AP5 Assault 1 or Power Weapon
Choppa Limits armor save to 4+ (C:O p34)
Frag Stikkbombz Fight simultaneously with troops in cover (exceptions apply p39 WH40K)
Grabba Stik Allows Slaver to make full number of attacks (exceptions apply p35)
Grot Blasta 12" Range S3 AP- Assault 1
Kannon Kannon (Frag) 36" Range; S5; AP5; Ordnance 1/Blast
Kannon (Shell) 36" Range; S8; AP3; Heavy 1 (restrictions apply C:O p38)
KJ: Blasta AP3 at 12", AP2 at 6" Gets hot
KJ: More Dakka Makes Shoota or Slugga Assault 2
KJ: Shootier Makes shoota or slugga S5
Kombi Weapon: Shoota/Skorcha 24" Range S4 AP6 Rapid & once per game Range: Template S5 AP4 Assault 1
Mega Blasta 24" Range Str 7 AP 2 Heavy 1 Blast Gets hot . (C:O p35)
Rokkit Launcha 24" Range S8 AP3 Assault 1
Shoota 24" Range S4 AP6 Rapid
Skorcha Range: Template S5 AP4 Assault 1
Slugga 12" Range S4 AP6 Pistol
Tankbusta Bombz AP Str 6 + (D6 x 2). (C:O p36)
Twin Linked Big Shootas 18" Range S5 AP5 Assault 3 Linked
Twin Linked Rokkit Launchas 24" Range; S8; AP3; Assault 1; Linked

Validation Report
Core/Expansion Lists: Core Lists; 1. Ork Klans: Ork Waaaaagh!; 2. Warboss Retinue: Nobz as individuals; 3. Vehicle Squadrons: Squadron as a group; Scenario: Normal Mission
Roster satisfies all enforced validation rules

Roster Statistics
% Elite: 0.0
% Fast: 21.6
% Heavy: 32.5
% HQ: 11.3
Model Count: 64
% Troops: 34.6
% Wargear: 10.5

Group Min Max Used
HQ 1 2 1
Elite 0 3 0
Troops 2 6 3
Fast 0 3 2
Heavy 0 3 2

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