1200 Pts - Orks - Raiderz 1200

Name # Grp WS BS S T Wo I A Ld Save Cost
HQ: Warboss (1#, 93 Pts)
  Warboss 1 HQ 5 2 5 4 3 4 4 9/10 4+ 93
Independant character; Move through cover; Skilled rider; Choppa (x1); Kombi Weapon: Shoota/Skorcha; Big Horns/Iron Gob; 'Eavy Armour: 4+ Armor Save (C:O p35); KJ: Blasta; KJ: More Dakka; KJ: Shootier
    Big Horns/Iron Gob 1 Increases leadership of Nob or Warboss while leading a mob (C:O p34) [6]
    'Eavy Armour 1 4+ Armor Save (C:O p35) [8]
    Kustom Job: Blasta 1 AP3 at 12", AP2 at 6" Gets hot (C:O p35) [3]
    Kustom Job: More Dakka 1 Makes Shoota or Slugga Assault 2 (C:O p35) [4]
    Kustom Job: Shootier 1 Makes shoota or slugga S5 (C:O p35) [2]
Elite: 'Ard Boyz (8#, 112 Pts)
  'Ard Boyz 8 Elite 4 2 3 4 1 2 2/3 7 4+ 112
Choppa (x3); Slugga (x3); Krak Stikkbombz; Shoota (x5); 'Eavy Armour: 4+ Armor Save (C:O p35)
    Krak Stikkbombz 1 Strength 6 + D6 AP. (p72 WH40K) [2]
    'Eavy Armour 1 4+ Armor Save (C:O p35) [0]
Troops: Gretchin (28#, 110 Pts)
  Gretchin 27 Troops 2 2 2 2 1 2 1 5 - 110
Gretchin mobz have special moral rules (C:O p6); Provide a 5+ cover save for units behind them (C:O p13); Ork units in the same terrain as grotz re-roll difficult terrain checks (C:O p13); Can be used to clear mine fields. (C:O p13);; Grot Blasta
    Slaver 1 4 2 3 4 1 2 2 7 5+ [29]
Choppa (x1); Tankbusta Bombz; Grabba Stik; Bionik Bonce
      Tankbusta Bombz 1 AP Str 6 + (D6 x 2) (C:O p36) [3]
      Bionik Bonce 1 +1 Armor Save. (C:O p34) [10]
Troops: Burna Boyz (6#, 90 Pts)
  Burna Boyz 6 Troops 4 2 3 4 1 2 2/3 7 6+ 90
Choppa (x2); Slugga (x2); Krak Stikkbombz; Burna (x4)
    Krak Stikkbombz 1 Strength 6 + D6 AP. (p72 WH40K) [2]
Troops: Slugga Boyz (10#, 106 Pts)
  Slugga Boyz 10 Troops 4 2 3 4 1 2 2/3 7 6+ 106
Choppa (x8); Slugga (x8); Big Shoota (x2)
Troops: Shoota Boyz (10#, 104 Pts)
  Shoota Boyz 10 Troops 4 2 3 4 1 2 2 7 6+ 104
Big Shoota (x3); Shoota (x7)
Fast Attack: Warbike Squad (4#, 120 Pts)
  Warbike Squad 4 Fast 4 2 3 4/5 1 2 2 7 6+ 120
Psycoblastas (C:O p14); Immune to pinning or moral checks; Invunerable save; (C:O p14); Twin Linked Big Shootas (x4)
Heavy Support: Killer Kanz (3#, 140 Pts)
  Killer Kanz 3 Grp: Heavy WS: 4 BS: 2 St: 5/10 In: 2 At: 2 FA: 11 SA: 11 RA: 10 140
Walker. (p60 and 72 of WH40K); Dreadnought CCW; Big Shoota (x2); Armour Plates
    Dreadnought CCW 1 Doubles strength; Ignores armour save (C:O p15) [0]
    Armour Plates 1 Ignore hits on 6 (exceptions apply C:O p37) [5]
Heavy Support: Dreadnought (1#, 110 Pts)
  Dreadnought 1 Grp: Heavy WS: 4 BS: 2 St: 5/10 In: 2 At: 2/3 FA: 12 SA: 12 RA: 10 110
Vehicle is a Walker. (p60 and 72 WH40K); Dreadnought CCW; Mega Blasta; Dreadnought CCW; Mega Blasta; Armour Plates
    Dreadnought CCW 1 Doubles strength; Ignores armour save (C:O p15) [0]
    Dreadnought CCW 1 Doubles strength; Ignores armour save (C:O p15) [0]
    Armour Plates 1 Ignore hits on 6 (exceptions apply C:O p37) [10]
Heavy Support: Battlewagon (1#, 215 Pts)
  Battlewagon 1 Grp: Heavy BS: 2 FA: 13 SA: 12 RA: 10 215
Transport - may carry 20 models (including squigs, grots etc); Open topped; Tank; (C:O p16); Bolt on Big Shoota (x5); Skorcha (x1); Twin Linked Rokkit Launchas (x1); Kannon; Armour Plates; Grabba/Plank/Ram/Wrecker; Grot Riggers; Red Paint Job; Spikes'n Blades; Turbo Boosta
    Armour Plates 1 Ignore hits on 6 (exceptions apply C:O p37) [10]
    Grabba/Plank/Ram/Wrecker 1 Allows ork vehicles to attack other vehicles during the movement phase. (C:O p37) [5]
    Grot Riggers 1 Fixes immobilised vehicles (exceptions apply C:O p37) [2]
    Red Paint Job 1 Additional movement (C:O p37) [3]
    Spikes'n Blades 1 Enemy units that attack the vehicle suffer a str 3 hit. (exceptions apply C:O p37) [5]
    Turbo Boosta 1 Adds D6" to vehicles movement (additional circumstance apply C:O p37) [5]
Total Cost: 1200

Option Footnotes
Vehicle Upgrades
Armour Plates Ignore hits on 6 (exceptions apply C:O p37)
Grabba/Plank/Ram/Wrecker Allows ork vehicles to attack other vehicles during the movement phase. (C:O p37)
Grot Riggers Fixes immobilised vehicles (exceptions apply C:O p37)
Red Paint Job Additional movement (C:O p37)
Spikes'n Blades Enemy units that attack the vehicle suffer a str 3 hit. (exceptions apply C:O p37)
Turbo Boosta Adds D6" to vehicles movement (additional circumstance apply C:O p37)
Wargear
Big Horns/Iron Gob Increases leadership of Nob or Warboss while leading a mob (C:O p34)
Bionik Bonce +1 Armor Save. (C:O p34)
Weapons
Big Shoota 36" Range S5 AP5 Assault 3
Bolt on Big Shoota 36" Range S5 AP5 Assault 3
Burna Range: Template S4 AP5 Assault 1 or Power Weapon
Choppa Limits armor save to 4+ (C:O p34)
Grabba Stik Allows Slaver to make full number of attacks (exceptions apply p35)
Grot Blasta 12" Range S3 AP- Assault 1
Kannon Kannon (Frag) 36" Range; S5; AP5; Ordnance 1/Blast
Kannon (Shell) 36" Range; S8; AP3; Heavy 1 (restrictions apply C:O p38)
KJ: Blasta AP3 at 12", AP2 at 6" Gets hot
KJ: More Dakka Makes Shoota or Slugga Assault 2
KJ: Shootier Makes shoota or slugga S5
Kombi Weapon: Shoota/Skorcha 24" Range S4 AP6 Rapid & once per game Range: Template S5 AP4 Assault 1
Mega Blasta 24" Range Str 7 AP 2 Heavy 1 Blast Gets hot . (C:O p35)
Shoota 24" Range S4 AP6 Rapid
Skorcha Range: Template S5 AP4 Assault 1
Slugga 12" Range S4 AP6 Pistol
Tankbusta Bombz AP Str 6 + (D6 x 2). (C:O p36)
Twin Linked Big Shootas 18" Range S5 AP5 Assault 3 Linked
Twin Linked Rokkit Launchas 24" Range; S8; AP3; Assault 1; Linked

Validation Report
Core/Expansion Lists: Core Lists; 1. Ork Klans: Ork Waaaaagh!; 2. Warboss Retinue: Nobz as individuals; 3. Vehicle Squadrons: Squadron as a group; Scenario: Normal Mission
Roster satisfies all enforced validation rules

Roster Statistics
% Elite: 9.3
% Fast: 10.0
% Heavy: 38.8
% HQ: 7.8
Model Count: 72
% Troops: 34.2
% Wargear: 7.1

Group Min Max Used
HQ 1 2 1
Elite 0 3 1
Troops 2 6 4
Fast 0 3 1
Heavy 0 3 3

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