Name |
# |
Grp |
WS |
BS |
S |
T |
Wo |
I |
A |
Ld |
Save |
Cost |
HQ: Warboss (1#, 93 Pts) |
Warboss |
1 |
HQ |
5 |
2 |
5 |
4 |
3 |
4 |
4 |
9/10 |
4+ |
93 |
Independant character; Move through cover; Skilled rider; Choppa (x1); Kombi Weapon: Shoota/Skorcha; Big Horns/Iron Gob; 'Eavy Armour: 4+ Armor Save (C:O p35); KJ: Blasta; KJ: More Dakka; KJ: Shootier |
Big Horns/Iron Gob |
1 |
Increases leadership of Nob or Warboss while leading a mob (C:O p34) |
[6] |
'Eavy Armour |
1 |
4+ Armor Save (C:O p35) |
[8] |
Kustom Job: Blasta |
1 |
AP3 at 12", AP2 at 6" Gets hot (C:O p35) |
[3] |
Kustom Job: More Dakka |
1 |
Makes Shoota or Slugga Assault 2 (C:O p35) |
[4] |
Kustom Job: Shootier |
1 |
Makes shoota or slugga S5 (C:O p35) |
[2] |
Elite: 'Ard Boyz (8#, 112 Pts) |
'Ard Boyz |
8 |
Elite |
4 |
2 |
3 |
4 |
1 |
2 |
2/3 |
7 |
4+ |
112 |
Choppa (x3); Slugga (x3); Krak Stikkbombz; Shoota (x5); 'Eavy Armour: 4+ Armor Save (C:O p35) |
Krak Stikkbombz |
1 |
Strength 6 + D6 AP. (p72 WH40K) |
[2] |
'Eavy Armour |
1 |
4+ Armor Save (C:O p35) |
[0] |
Troops: Gretchin (28#, 110 Pts) |
Gretchin |
27 |
Troops |
2 |
2 |
2 |
2 |
1 |
2 |
1 |
5 |
- |
110 |
Gretchin mobz have special moral rules (C:O p6); Provide a 5+ cover save for units behind them (C:O p13); Ork units in the same terrain as grotz re-roll difficult terrain checks (C:O p13); Can be used to clear mine fields. (C:O p13);; Grot Blasta |
Slaver |
1 |
|
4 |
2 |
3 |
4 |
1 |
2 |
2 |
7 |
5+ |
[29] |
Choppa (x1); Tankbusta Bombz; Grabba Stik; Bionik Bonce |
Tankbusta Bombz |
1 |
AP Str 6 + (D6 x 2) (C:O p36) |
[3] |
Bionik Bonce |
1 |
+1 Armor Save. (C:O p34) |
[10] |
Troops: Burna Boyz (6#, 90 Pts) |
Burna Boyz |
6 |
Troops |
4 |
2 |
3 |
4 |
1 |
2 |
2/3 |
7 |
6+ |
90 |
Choppa (x2); Slugga (x2); Krak Stikkbombz; Burna (x4) |
Krak Stikkbombz |
1 |
Strength 6 + D6 AP. (p72 WH40K) |
[2] |
Troops: Slugga Boyz (10#, 106 Pts) |
Slugga Boyz |
10 |
Troops |
4 |
2 |
3 |
4 |
1 |
2 |
2/3 |
7 |
6+ |
106 |
Choppa (x8); Slugga (x8); Big Shoota (x2) |
Troops: Shoota Boyz (10#, 104 Pts) |
Shoota Boyz |
10 |
Troops |
4 |
2 |
3 |
4 |
1 |
2 |
2 |
7 |
6+ |
104 |
Big Shoota (x3); Shoota (x7) |
Fast Attack: Warbike Squad (4#, 120 Pts) |
Warbike Squad |
4 |
Fast |
4 |
2 |
3 |
4/5 |
1 |
2 |
2 |
7 |
6+ |
120 |
Psycoblastas (C:O p14); Immune to pinning or moral checks; Invunerable save; (C:O p14); Twin Linked Big Shootas (x4) |
Heavy Support: Killer Kanz (3#, 140 Pts) |
Killer Kanz |
3 |
Grp: Heavy WS: 4 BS: 2 St: 5/10 In: 2 At: 2 FA: 11 SA: 11 RA: 10 |
140 |
Walker. (p60 and 72 of WH40K); Dreadnought CCW; Big Shoota (x2); Armour Plates |
Dreadnought CCW |
1 |
Doubles strength; Ignores armour save (C:O p15) |
[0] |
Armour Plates |
1 |
Ignore hits on 6 (exceptions apply C:O p37) |
[5] |
Heavy Support: Dreadnought (1#, 110 Pts) |
Dreadnought |
1 |
Grp: Heavy WS: 4 BS: 2 St: 5/10 In: 2 At: 2/3 FA: 12 SA: 12 RA: 10 |
110 |
Vehicle is a Walker. (p60 and 72 WH40K); Dreadnought CCW; Mega Blasta; Dreadnought CCW; Mega Blasta; Armour Plates |
Dreadnought CCW |
1 |
Doubles strength; Ignores armour save (C:O p15) |
[0] |
Dreadnought CCW |
1 |
Doubles strength; Ignores armour save (C:O p15) |
[0] |
Armour Plates |
1 |
Ignore hits on 6 (exceptions apply C:O p37) |
[10] |
Heavy Support: Battlewagon (1#, 215 Pts) |
Battlewagon |
1 |
Grp: Heavy BS: 2 FA: 13 SA: 12 RA: 10 |
215 |
Transport - may carry 20 models (including squigs, grots etc); Open topped; Tank; (C:O p16); Bolt on Big Shoota (x5); Skorcha (x1); Twin Linked Rokkit Launchas (x1); Kannon; Armour Plates; Grabba/Plank/Ram/Wrecker; Grot Riggers; Red Paint Job; Spikes'n Blades; Turbo Boosta |
Armour Plates |
1 |
Ignore hits on 6 (exceptions apply C:O p37) |
[10] |
Grabba/Plank/Ram/Wrecker |
1 |
Allows ork vehicles to attack other vehicles during the movement phase. (C:O p37) |
[5] |
Grot Riggers |
1 |
Fixes immobilised vehicles (exceptions apply C:O p37) |
[2] |
Red Paint Job |
1 |
Additional movement (C:O p37) |
[3] |
Spikes'n Blades |
1 |
Enemy units that attack the vehicle suffer a str 3 hit. (exceptions apply C:O p37) |
[5] |
Turbo Boosta |
1 |
Adds D6" to vehicles movement (additional circumstance apply C:O p37) |
[5] |
Total Cost: |
1200 |
Option Footnotes |
Vehicle Upgrades |
Armour Plates |
Ignore hits on 6 (exceptions apply C:O p37) |
Grabba/Plank/Ram/Wrecker |
Allows ork vehicles to attack other vehicles during the movement phase. (C:O p37) |
Grot Riggers |
Fixes immobilised vehicles (exceptions apply C:O p37) |
Red Paint Job |
Additional movement (C:O p37) |
Spikes'n Blades |
Enemy units that attack the vehicle suffer a str 3 hit. (exceptions apply C:O p37) |
Turbo Boosta |
Adds D6" to vehicles movement (additional circumstance apply C:O p37) |
Wargear |
Big Horns/Iron Gob |
Increases leadership of Nob or Warboss while leading a mob (C:O p34) |
Bionik Bonce |
+1 Armor Save. (C:O p34) |
Weapons |
Big Shoota |
36" Range S5 AP5 Assault 3 |
Bolt on Big Shoota |
36" Range S5 AP5 Assault 3 |
Burna |
Range: Template S4 AP5 Assault 1 or Power Weapon |
Choppa |
Limits armor save to 4+ (C:O p34) |
Grabba Stik |
Allows Slaver to make full number of attacks (exceptions apply p35) |
Grot Blasta |
12" Range S3 AP- Assault 1 |
Kannon |
Kannon (Frag) 36" Range; S5; AP5; Ordnance 1/Blast Kannon (Shell) 36" Range; S8; AP3; Heavy 1 (restrictions apply C:O p38) |
KJ: Blasta |
AP3 at 12", AP2 at 6" Gets hot |
KJ: More Dakka |
Makes Shoota or Slugga Assault 2 |
KJ: Shootier |
Makes shoota or slugga S5 |
Kombi Weapon: Shoota/Skorcha |
24" Range S4 AP6 Rapid & once per game Range: Template S5 AP4 Assault 1 |
Mega Blasta |
24" Range Str 7 AP 2 Heavy 1 Blast Gets hot . (C:O p35) |
Shoota |
24" Range S4 AP6 Rapid |
Skorcha |
Range: Template S5 AP4 Assault 1 |
Slugga |
12" Range S4 AP6 Pistol |
Tankbusta Bombz |
AP Str 6 + (D6 x 2). (C:O p36) |
Twin Linked Big Shootas |
18" Range S5 AP5 Assault 3 Linked |
Twin Linked Rokkit Launchas |
24" Range; S8; AP3; Assault 1; Linked |